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LFJ GSTUDIO

Synergies & building your Crew

Some monsters get much stronger together. Discovering these combos is part of the fun: here are a few to get you started.

Combos

  • Vlad Jr.Ember

    Flaming bats

    Vlad Jr. · Ember

    With Vlad Jr. behind Ember, his bats fly through the fire and turn into fire bats: +50% damage.

  • MedusaBonesyBigfoot

    Rock smash

    Medusa · Bonesy · Bigfoot

    Medusa turns robots to stone, and petrified robots take +50% Impact damage. Bonesy and Bigfoot hit with Impact.

  • PeepersReapy

    Aim and scythe

    Peepers · Reapy

    Everyone around Peepers lands more critical hits, and Reapy's scythe instantly reaps any robot below 15% health.

  • GlubChupacabra

    Slow and scared

    Glub · Chupacabra

    Glub's goo keeps robots within the Chupacabra's leap, and he drains them one after another, refunding Ecto on every takedown.

  • Grease GremlinVlad Jr.Bonesy

    Strip and melt

    Grease Gremlin · Vlad Jr. · Bonesy

    Grease Gremlin rips off the robots' armor and shields, and the shooters melt whatever is left.

  • BansheeFrankie

    Stun chain

    Banshee · Frankie

    Banshee's high note stuns the whole lane while Frankie's current jumps from robot to robot: they can barely move.

  • BoogeymanPeepersCerberus

    Cerberus's nose

    Boogeyman · Peepers · Cerberus

    With the Keen Nose Gift, scared robots (Boogeyman) or marked ones (Peepers) take +30% from Cerberus's fireballs.

  • GlubYeti

    Avalanche

    Glub · Yeti

    With the Avalanche Gift, slowed robots (from Glub's goo) take +50% damage from the Yeti.

  • SirenCharon

    Song on the boat

    Siren · Charon

    On Charon's boat, the Siren sits on the water, where every charm of hers lasts +2 s.

  • SphinxBonesyCyclops

    Unanswered riddle

    Sphinx · Bonesy · Cyclops

    Robots nullified by the Sphinx lose armor and shields and get marked (+20%): a feast for the shooters.

What every Crew needs

A Crew brings 6 to 8 monsters. A solid base:

  • Economy

    1 in the Crew

    Makes Ecto to pay for everything else.

    Lil' BooChupacabra
  • Steady damage

    2–3 in the Crew

    The ones who actually take robots down.

    Vlad Jr.BonesyFrankieBansheeEmberZombie JoeFungoCerberusCyclopsHeadless HorsemanMothmanYeti
  • Front line

    1 in the Crew

    Holds the robots while the others attack.

    MumuGargoBigfootMimic
  • Control

    1 in the Crew

    Slows, roots or charms.

    GlubMedusaBea the WitchHarpyMiss SpiderLil' ImpBoogeymanGrave HandSirenSnoozySphinx
  • Emergency

    1 in the Crew

    For when a lane gets tight.

    Pumpkin JackDollyLil' Kraken
  • Specialist

    0–2 in the Crew

    Does one thing really well.

    PeepersGrease GremlinReapyWolfieIgorWispNecro

Damage types and weaknesses

Every robot is made of a material. Hitting its weakness deals +50% damage.

  • FIREPlastic
    Helper BotBoxbotPogo Bot
  • SHOCKMetal
    FridgebotVacubotDelivery Drone
  • SHADOWDigital
    Update BotSpambotSpam-bit

Impact, Goo and Sound have no weak material, but they have tricks: petrified robots take more Impact, Goo slows, and Sound ignores shields.