Synergies & building your Crew
Some monsters get much stronger together. Discovering these combos is part of the fun: here are a few to get you started.
Combos
Flaming bats
Vlad Jr. · Ember
With Vlad Jr. behind Ember, his bats fly through the fire and turn into fire bats: +50% damage.
Rock smash
Medusa · Bonesy · Bigfoot
Medusa turns robots to stone, and petrified robots take +50% Impact damage. Bonesy and Bigfoot hit with Impact.
Aim and scythe
Peepers · Reapy
Everyone around Peepers lands more critical hits, and Reapy's scythe instantly reaps any robot below 15% health.
Slow and scared
Glub · Chupacabra
Glub's goo keeps robots within the Chupacabra's leap, and he drains them one after another, refunding Ecto on every takedown.
Strip and melt
Grease Gremlin · Vlad Jr. · Bonesy
Grease Gremlin rips off the robots' armor and shields, and the shooters melt whatever is left.
Stun chain
Banshee · Frankie
Banshee's high note stuns the whole lane while Frankie's current jumps from robot to robot: they can barely move.
Cerberus's nose
Boogeyman · Peepers · Cerberus
With the Keen Nose Gift, scared robots (Boogeyman) or marked ones (Peepers) take +30% from Cerberus's fireballs.
Avalanche
Glub · Yeti
With the Avalanche Gift, slowed robots (from Glub's goo) take +50% damage from the Yeti.
Song on the boat
Siren · Charon
On Charon's boat, the Siren sits on the water, where every charm of hers lasts +2 s.
Unanswered riddle
Sphinx · Bonesy · Cyclops
Robots nullified by the Sphinx lose armor and shields and get marked (+20%): a feast for the shooters.
What every Crew needs
A Crew brings 6 to 8 monsters. A solid base:
Economy
1 in the CrewMakes Ecto to pay for everything else.
Steady damage
2–3 in the CrewThe ones who actually take robots down.
Front line
1 in the CrewHolds the robots while the others attack.
Control
1 in the CrewSlows, roots or charms.
Emergency
1 in the CrewFor when a lane gets tight.
Specialist
0–2 in the CrewDoes one thing really well.
Damage types and weaknesses
Every robot is made of a material. Hitting its weakness deals +50% damage.
- FIREPlastic
- SHOCKMetal
- SHADOWDigital
Impact, Goo and Sound have no weak material, but they have tricks: petrified robots take more Impact, Goo slows, and Sound ignores shields.